I am Liangzheng Luo, born in a beautiful city Hangzhou, now studying at Carnegie Mellon University to further my skills in game design. With a background in Industrial Design, I am also engaged in creating fun, meaningful levels. I write game analysis hoping to share my understanding of various games. Additionally, I record new findings in blog.
Feel free to view my resume and reach out.
scroll down
Game Design
Project HyperPickle
Project Ditto
Building Virtual Worlds
Game Collection

Level Design
Stealth Level
FPS Combat Zone
Linear Narrative Level

Bloodborne: Story in Levels
Level Design Analysis
Slay the Spire: Engagement and Balance
INSIDE: Visual Language
The Plan: An Experiment

Creating Quests for MMORPG
Formulas in Combat Design
Balancing a Game
Accessibility - Game for All
Game Design Diary
Another Inferno, Canto I