I am Liangzheng Luo, borne in a beautiful city - Hangzhou, now studying at Carnegie Mellon University to further my skills in game design. I do game analysis by which I believe I could have a better understanding of games. With a background in Industrial Design, I also consider myself half an art person. Also I keep updating my design blog.
Feel free to view my resume and contact me.
Game Design
Building Virtual Worlds
Project Ditto (ongoing)
Level Design (ongoing)
COSMOS (ongoing)
Game Collection

Bloodborne Analysis
Slay the Spire: Engagement and Balance
INSIDE: Design and Visual
The Plan: An Experiment

Creating Quests for MMORPG
Aspects of Game Balance
Game Design Diary
Another Inferno, Canto I