I am Liangzheng Luo, born in a beautiful city Hangzhou, now studying at Carnegie Mellon University to further my skills in game design. I write game analysis hoping to share my understanding of various games. With a background in Industrial Design, I also consider myself half an art person. Additionally, I record new findings in blog.
Feel free to view my resume and reach out.
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Game Design
Stealth Level Design
Multiplayer Combat Zone Design
Building Virtual Worlds
Project Ditto
Cosmos
Game Collection

Analysis
Bloodborne: Story in Levels
Level Design Analysis
Slay the Spire: Engagement and Balance
INSIDE: Visual Language
The Plan: An Experiment

Blog
Creating Quests for MMORPG
Formulas in Combat Design
Balancing a Game
Accessibility - Game for All
Game Design Diary
Another Inferno, Canto I