I am Liangzheng Luo, borne in a beautiful city - Hangzhou, now studying at Carnegie Mellon University to further my skills in game design. I write game analysis hoping to share my understanding of various games. With a background in Industrial Design, I also consider myself half an art person. Additionally, I record new findings in blog.
Feel free to view my resume and contact me.
Game Design
Building Virtual Worlds
Project Ditto (ongoing)
Level Design (ongoing)
COSMOS (ongoing)
Game Collection

Bloodborne Analysis
Slay the Spire: Engagement and Balance
INSIDE: Design and Visual
The Plan: An Experiment

Creating Quests for MMORPG
Aspects of Game Balance
Game Design Diary
Another Inferno, Canto I